Некуда бежать — SoD
Overview
Written from the facts in this map's file
Nowhere to Run is a medium 72 by 72 surface map for Shadow of Death, set at Impossible difficulty. Its premise is that the player's army was the last to withdraw and is now trapped in mountain country with no reinforcements and no safe escape, so the only option is to destroy every enemy force. Five players share the map, but only one can be human. The Castle player faces four computer-controlled Stronghold players, arranged in two teams. Victory requires defeating all enemies, and a player loses once all towns and heroes are gone. The land is almost entirely grass, with 13 towns, 28 mines, 22 random artifacts, and one timed event. Wolf riders and goblins roam in large numbers, joined by ogres, orcs, and an orc chieftain.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Impossible |
| Players: | 1 human / 5 total |
| Alliances: | Yes (2 teams) |
| Levels: | Surface only |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Stronghold(Blue) × 3
- Stronghold(Green) × 3
- Stronghold(Orange) × 3
- Castle(Red) × 1
- Stronghold(Tan) × 3
Wandering Monsters
- Wolf Rider24 stacks
- Goblin21 stacks
- Ogre7 stacks
- Pikeman4 stacks
- Archer4 stacks
- Orc2 stacks
- Orc Chieftain1 stack
Scrolls & Random Relics
- Random artifacts22