Four Realms 1.2 — AB

Overview

Written from the facts in this map's file

Four Realms 1.2 is a small 36x36 map for Armageddon's Blade, played on a single surface level at Normal difficulty. Four players each start with one faction: Necropolis, Tower, Stronghold and Fortress, and all four seats are open to human players. Teams are set up in two pairs. Victory requires defeating every enemy, while a player is eliminated once they lose all their towns and heroes. The land is split almost evenly among swamp, dirt, snow and rough ground, with no water. The map holds four towns, 28 mines, and three timed events. Wandering monsters are spread across the map, including peasants, boars, rogues, trolls, mummies, halflings, sharpshooters and enchanters. The author's note describes a story of former neighbours breaking an old peace, which the player answers by going to war against them.

Author's description

After living in peace for decades your three neighbours 'forgot' to warn you about the Conflux. You vow to take these pests out and take back what is rightfully yours. And while you're at it, you decide you will teach those treacherous allies a lesson they will not forget.

Version:AB
Size:S (36×36 tiles)
Difficulty:Normal
Players:4 human / 4 total
Alliances:Yes (2 teams)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Swamp25.1%
Dirt24.2%
Snow23.8%
Rough23.1%
Grass2.5%
Lava0.7%
Subterranean0.5%
SurfaceSurface minimap of Four Realms 1.2
0

On the map

Towns & Settlements

  • Tower(Blue) × 1
  • Necropolis(Red) × 1
  • Stronghold(Tan) × 1
  • Fortress(Teal) × 1

Wandering Monsters

Map Objects & Structures

Resource42Mine28Treasure Chest8Learning Stone4Star Axis4Windmill4Garrison2Garrison (vertical)2Magic Well1