Four Realms 1.2 — AB

Overview

Written from the facts in this map's file

Four Realms 1.2 is a small 36 by 36 map for Armageddon's Blade on Normal difficulty. It supports four players, all of whom can be human, and there are no teams. Each seat starts with a different faction: Necropolis, Fortress, Stronghold, or Tower. The premise centres on three neighbours who kept quiet about the Conflux, prompting a player to strike back and reclaim what they see as their land. Victory requires defeating every enemy, and a player loses by losing all towns and heroes. The terrain splits roughly evenly among swamp, snow, dirt, and rough ground, with no water and no underground level. The map holds 28 mines, four towns, three timed events, and wandering stacks of peasants, boars, rogues, trolls, mummies, halflings, sharpshooters, and enchanters, with peasants appearing most often.

Author's description

After living in peace for decades your three neighbours 'forgot' to warn you about the Conflux. You vow to take these pests out and take back what is rightfully yours. And while you're at it, you decide you will teach those treacherous allies a lesson they will not forget.

Version:AB
Size:S (36×36 tiles)
Difficulty:Normal
Players:4 human / 4 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Swamp25.1%
Snow23.8%
Dirt23.5%
Rough23.1%
Grass2.5%
Lava1.5%
Subterranean0.5%
SurfaceSurface minimap of Four Realms 1.2
0

On the map

Towns & Settlements

  • Fortress(Blue) × 1
  • Necropolis(Red) × 1
  • Stronghold(Tan) × 1
  • Tower(Teal) × 1

Wandering Monsters

Map Objects & Structures

Resource42Mine28Treasure Chest8Learning Stone4Star Axis4Windmill4Garrison2Garrison (vertical)2Magic Well1