Zagubiony czar — SoD

Overview

Written from the facts in this map's file

Zagubiony czar is a small two-player map set on a 36 by 36 tile surface with no underground level. Its name is paraphrased here, and the author gives no name. The author's idea is that the mountains block every passage between the two sides, so a player must first find a long-lost spell that a seer is said to hold. The map uses Normal difficulty and has two towns, one for a Castle player and one for an Inferno player, with no teams. Grass and lava cover most of the land, with a small share of snow and no water. Victory comes from defeating all enemies, and a player loses by losing all towns and heroes. Scattered across the map are a Behemoth, an Enchanter, a Vampire Lord, a Champion, an Efreet Sultan, and a Peasant, along with an Endless Sack of Gold and an Everpouring Vial of Mercury.

Author's description

Między górami nie ma żadnego przesmyku,więc jak dostać się do wroga?Trzeba zdobyć dawno zagubiony czar,który posiada ponoć jasnowidz Tenjakmutam Anieważne.

Version:SoD
Size:S (36×36 tiles)
Difficulty:Normal
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Grass47.2%
Lava47.2%
Snow5.6%
SurfaceSurface minimap of Zagubiony czar
0

On the map

Towns & Settlements

  • Inferno(Blue) × 1
  • Castle(Red) × 1

Wandering Monsters

Random Monsters

  • Level 31 monster
  • Level 54 monsters
  • Level 61 monster

Scrolls & Random Relics

  • Random artifacts15

Map Objects & Structures

Resource37Treasure Chest28Random Resource20Mine14Creature Bank9Evil Fog8Magic Plains (2)7Scholar6Holy Grounds5Learning Stone5Garden of Revelation4Star Axis4Marletto Tower3Mercenary Camp3School of Magic3Clover Field3Sign3Idol of Fortune2Library of Enlightenment2Magic Plains2School of War2Mystical Garden1Fiery Fields1Sanctuary1University1Fountain of Youth1Stables1Tree of Knowledge1Faerie Ring1Magic Spring1