Zagubiony czar — SoD

Overview

Written from the facts in this map's file

Zagubiony czar is a small two-player map set on a 36 by 36 tile surface with no underground level and no water. The terrain splits almost evenly between grass and lava, with a little snow. Players take the Castle and Inferno factions, one each, with no teams and no computer-only colors. The author describes a mountain barrier with no passage through it, so the lost spell sought by the heroes is the only way to reach the enemy. Victory requires defeating all enemies, and a player loses by losing every town and hero. The map holds two towns, a Seer hut, nine creature banks, fourteen mines and fifteen random artifacts, plus an Endless Sack of Gold and an Everpouring Vial of Mercury. Wandering threats include a Behemoth, Vampire Lord, Champion and Efreet Sultan.

Author's description

Między górami nie ma żadnego przesmyku,więc jak dostać się do wroga?Trzeba zdobyć dawno zagubiony czar,który posiada ponoć jasnowidz Tenjakmutam Anieważne.

Version:SoD
Size:S (36×36 tiles)
Difficulty:Normal
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Grass47.2%
Lava47.2%
Snow5.6%
SurfaceSurface minimap of Zagubiony czar
0

On the map

Towns & Settlements

  • Inferno(Blue) × 1
  • Castle(Red) × 1

Wandering Monsters

Random Monsters

  • Level 31 monster
  • Level 54 monsters
  • Level 61 monster

Scrolls & Random Relics

  • Random artifacts15

Map Objects & Structures

Resource37Treasure Chest28Random Resource20Mine14Creature Bank9Evil Fog8Magic Plains (2)7Scholar6Holy Grounds5Learning Stone5Garden of Revelation4Star Axis4Marletto Tower3Mercenary Camp3School of Magic3Clover Field3Sign3Idol of Fortune2Library of Enlightenment2Magic Plains2School of War2Mystical Garden1Fiery Fields1Sanctuary1University1Fountain of Youth1Stables1Tree of Knowledge1Faerie Ring1Magic Spring1