Wizard's Duel — RoE

Overview

Written from the facts in this map's file

Wizard's Duel is a small 36 by 36 underground map for Restoration of Erathia, rated easy. It supports two players, at most one of them human, and the Blue side is computer-controlled. Peace held for ages until a gateway to the underworld opened and a warlock began to push through, so the archmage Theos arrives from the north to help. Red plays Tower and Blue plays Dungeon, with no teams. Victory requires defeating all enemies, and a player loses by losing every town and hero. Snow covers half the land, with subterranean and rock terrain making up the rest. Two towns, one starting hero, and 37 monster stacks populate it, along with mage dwellings, 13 mines, one seer hut, and 15 random artifacts.

Author's description

For a thousand years you lived in peace . . . until the gate to the underworld emerged and a vile warlock started poking his head through. The Archmage Theos has come down from the north to aid you.

Version:RoE
Size:S (36×36 tiles)
Difficulty:Easy
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Snow62.4%
Subterranean37.6%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Wizard's Duel
UndergroundUnderground minimap of Wizard's Duel

On the map

Towns & Settlements

  • Dungeon(Blue) × 1
  • Tower(Red) × 1

Heroes

1 placed hero on map

Random Monsters

  • Level 024 monsters
  • Level 113 monsters

Creature Dwellings

Artifacts

Scrolls & Random Relics

  • Random artifacts15

Map Objects & Structures

Random Resource50Treasure Chest29Mine13Campfire13Obelisk10Scholar10Star Axis3Learning Stone3Garden of Revelation3Marletto Tower3Mercenary Camp3Subterranean Gate2Garrison2Redwood Observatory1War Machine Factory1Refugee Camp1Library of Enlightenment1School of Magic1School of War1Den of Thieves1Arena1Seer Hut1Resource1Cartographer1Pillar of Fire1