When Seas Were Deeper — HotA 1.3.0+
Overview
Written from the facts in this map's file
When Seas Were Deeper imagines a future where the Avalanche archipelago has merged into a vast peninsula, rising above the water to reveal a sunken fleet that attracts salvage seekers. This extra large 144 by 144 map has a single surface level, eight players who can all be human, and no teams. Each color fields a different town: Stronghold, Dungeon, Conflux, Rampart, Inferno, Tower, Castle or Fortress. Water covers about 44 percent of the land, with grass, swamp and lava filling the rest. Players can claim treasure from 60 mines, 103 creature banks and 109 artifacts, while 607 roaming monster stacks and dwellings holding Griffins add challenge. Victory means defeating all enemies, and a player loses after losing every town and hero.
Author's description
| Version: | HotA 1.3.0+ |
|---|---|
| Size: | XL (144×144 tiles) |
| Difficulty: | Normal |
| Players: | 8 human / 8 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 43.58% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Dungeon(Blue) × 1
- Rampart(Green) × 1
- Inferno(Orange) × 1
- Fortress(Pink) × 1
- Tower(Purple) × 1
- Stronghold(Red) × 1
- Cove(Tan) × 1
- Castle(Teal) × 1
Random Monsters
- Level 1220 monsters
- Level 298 monsters
- Level 3146 monsters
- Level 418 monsters
- Level 532 monsters
- Level 650 monsters
- Level 743 monsters
Creature Dwellings
- Pikeman
- Archer
- Griffin
- Swordsman
- Monk
- Centaur
- Dwarf
- Wood Elf
- Pegasus
- Dendroid Guard
- Gremlin
- Stone Gargoyle
- Iron Golem
- Stone Golem
- Mage
- Genie
- Imp
- Gog
- Hell Hound
- Demon
- Pit Fiend
- Troglodyte
- Harpy
- Beholder
- Medusa
- Minotaur
- Goblin
- Wolf Rider
- Orc
- Ogre
- Roc
- Gnoll
- Lizardman
- Gorgon
- Serpent Fly
- Basilisk
- Gold Golem
- Diamond Golem
- Nymph
- Crew Mate
- Pirate
- Stormbird
- Sea Witch
Scrolls & Random Relics
- Random artifacts109