The Sea Camel — AB
Overview
Written from the facts in this map's file
The Sea Camel is a large, single-level Heroes of Might and Magic III map set on a 108 by 108 grid, with water covering a little over half of its surface and dirt, swamp and grass making up most of the rest. Four players can take part, though only three seats are open to humans, and the Orange player is controlled by the computer. There are no teams, and each player's faction is random. Victory requires defeating every enemy, while a player loses once all of their towns and heroes are gone. The map is played at normal difficulty. Its scattered content includes fourteen towns, seventy-five random monster stacks, forty-eight random artifacts, twenty-eight mines, and a number of dwellings housing creatures such as Firebirds, Azure Dragons and Halflings. The author's note warns players to keep an eye on the Orange player, who is nicknamed the sea camel.
Author's description
| Version: | AB |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Normal |
| Players: | 3 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 54.54% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Orange) × 1
- Random(Red) × 1
- Random(Tan) × 1
- Random(Neutral) × 10
Heroes
1 placed hero on map
Random Monsters
- Level 28 monsters
- Level 315 monsters
- Level 417 monsters
- Level 516 monsters
- Level 614 monsters
- Level 75 monsters
Creature Dwellings
Scrolls & Random Relics
- Random artifacts48