Teleports(Allies) — RoE
Overview
Written from the facts in this map's file
Teleports(Allies) is a small 36 by 36 map for Heroes of Might and Magic III, played with the Restoration of Erathia version and including underground levels. Four players can take part, all of them human, split into two teams, with each player's faction assigned at random. Victory requires defeating every enemy, and a player loses once all of their towns and heroes are gone. Water covers roughly half the map, with the rest made up mostly of dirt, rough ground and grass. The land is linked by teleports, so the author's premise is that where a hero ends up depends on the outcome of fights. The map holds four towns, sixteen mines and twenty-one monoliths and portals, along with nine randomly placed artifacts and twenty-three wandering monster stacks. Angels, air elementals and water elementals can be recruited from dwellings.
Author's description
| Version: | RoE |
|---|---|
| Size: | S (36×36 tiles) |
| Difficulty: | Normal |
| Players: | 4 human / 4 total |
| Alliances: | Yes (2 teams) |
| Levels: | Surface and underground |
| Water %: | 52.31% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
Random Monsters
- Level 02 monsters
- Level 121 monsters
Creature Dwellings
Scrolls & Random Relics
- Random artifacts9