Scenario 2 -Might and No Magic — RoE
Overview
Written from the facts in this map's file
This small 36 by 36 scenario takes place on an underground level and is set to Normal difficulty. A single player controls the Castle faction, with no teams and no computer-only colors. The story follows Lord Orrin as he moves west, aiming to strike back at former foes and win over new allies. Rock covers about half the map, grass a little over a third, and water roughly a tenth. Two towns and two heroes are placed at the start. Wandering stacks of griffins, pikemen, goblins, archers, monks, serpent flies, wood elves, and hydras roam the map. Two mines, a seer hut, and the Quiet Eye of the Dragon artifact add to the exploration, and three timed events occur. Victory requires capturing a specific town, and the game is lost once all towns and heroes are gone.
Author's description
| Version: | RoE |
|---|---|
| Size: | S (36×36 tiles) |
| Difficulty: | Normal |
| Players: | 1 human / 1 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 9.88% |
| Victory condition: | Capture a specific town — at (32, 30, surface) |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Castle(Red) × 1
- Castle(Neutral) × 1
Heroes
2 placed heroes on map
Wandering Monsters
Artifacts
- Spell Book(1 on heroes)
- Centaur's Axe(1 on heroes)
- Ogre's Club of Havoc(1 in rewards)
- Lion's Shield of Courage(1 on heroes)
- Quiet Eye of the Dragon(1 placed)
- Golden Bow(1 in rewards)
- Vial of Lifeblood(1 in rewards)