Rise of the Open Phoenix — SoD
Overview
Written from the facts in this map's file
Rise of the Open Phoenix is a large underground map of 108 by 108 tiles, played at Normal difficulty for four players, all of whom may be human, with no teams and no computer-only colors. Each player's faction is random, and the Shadow of Death expansion is required. The story centers on the First Phoenix returning to a region where two long-standing rival alliances are already at war. Victory comes from defeating a specific monster, and a player loses by losing all towns and heroes. Rock, dirt, snow, and lava make up most of the terrain, with very little water. The map holds twelve towns, a large number of mines, random artifacts, and creature banks, along with wandering Phoenixes, Crystal Dragons, and Wood Elves.
Author's description
| Version: | SoD |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Normal |
| Players: | 4 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 1.11% |
| Victory condition: | Defeat a specific monster — at (50, 58, surface) (or the standard win also counts, AI can win this way too) |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
- Random(Neutral) × 8
Wandering Monsters
- Crystal Dragon4 stacks
- Wood Elf4 stacks
- Phoenix2 stacks
- Efreet Sultan1 stack
- Wight1 stack
Random Monsters
- Level 116 monsters
- Level 227 monsters
- Level 352 monsters
- Level 448 monsters
- Level 513 monsters
- Level 68 monsters
- Level 75 monsters
Creature Dwellings
Scrolls & Random Relics
- Random artifacts64