Religion's War — WoG
Overview
Written from the facts in this map's file
Religion's War is a two-player medium map of 72 by 72 tiles with an underground level, designed for the In the Wake of Gods version and set to Impossible difficulty. Each side starts with a random faction, and the map has no teams, so both players face each other directly with no computer-only colors. Snow and rock cover most of the land, with subterranean areas and about 10 percent water. The premise is a standoff between two camps, where a sphinx blocks the only path between them and must be overcome before the rival can be reached. Victory requires defeating every enemy, while a player loses by running out of towns and heroes. The map includes four towns, wandering troll, fangarm, mechanic and creature 152 stacks, 52 random monster stacks, 14 mines, two creature banks, and 16 randomly placed artifacts.
Author's description
| Version: | WoG |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Impossible |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 9.73% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Red) × 1
- Random(Neutral) × 2
Random Monsters
- Level 06 monsters
- Level 224 monsters
- Level 34 monsters
- Level 412 monsters
- Level 54 monsters
- Level 62 monsters
Artifacts
- Ironfist of the Ogre(1 in rewards)
Scrolls & Random Relics
- Random artifacts16