Quest for the Archipelago — SoD
Overview
Written from the facts in this map's file
Quest for the Archipelago is a medium-sized map for three players, each controlled by a human, with no teams and random factions for Blue, Green, and Purple. It is played on the surface across a 72 by 72 grid, and the sea covers roughly 65 percent of it, with lava, swamp, and grass making up most of the remaining land. The difficulty is set to hard. To win, a player must capture a specific town, and the game is lost if time runs out after 168 days. Along the way, players will find nine towns, six heroes, 32 mines, and a number of relics, including the Ring of Vitality, the Centaur's Axe, and the Skull Helmet. The map also includes 28 random monster stacks, five seer huts, three creature banks, and 23 monoliths and portals.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Hard |
| Players: | 3 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 65.20% |
| Victory condition: | Capture a specific town — at (60, 3, surface) (AI can win this way too) |
| Loss condition: | Time expires — 168 days |
Terrain

On the map
Towns & Settlements
- Random(Blue) × 2
- Random(Green) × 2
- Random(Purple) × 2
- Random(Neutral) × 3
Heroes
6 placed heroes on map
Wandering Monsters
- Enchanter1 stack
Random Monsters
- Level 116 monsters
- Level 22 monsters
- Level 31 monster
- Level 57 monsters
- Level 61 monster
- Level 71 monster
Artifacts
- Centaur's Axe(1 placed)
- Blackshard of the Dead Knight(1 placed)
- Shield of the Yawning Dead(1 placed)
- Skull Helmet(1 placed)
- Rib Cage(1 placed)
- Clover of Fortune(1 in rewards)
- Glyph of Gallantry(1 in rewards)
- Speculum(1 in rewards)
- Collar of Conjuring(1 placed)
- Ring of Conjuring(1 placed)
- Cape of Conjuring(1 placed)
- Spirit of Oppression(1 in rewards)
- Ring of Vitality(1 placed)
- Ring of Life(1 placed)
- Vial of Lifeblood(1 placed)
Scrolls & Random Relics
- Random artifacts4
- Spell scrolls1