Liberation of Garathor — RoE

Overview

Written from the facts in this map's file

Liberation of Garathor is a small 36 by 36 underground map for one human player against one computer-controlled opponent, played on Normal difficulty in the Restoration of Erathia version. The player leads the Castle faction against the Fortress forces of the computer's Blue side, with no teams and a victory condition of defeating all enemies. Losing one specific hero ends the game. The terrain is mostly rock, swamp, grass and subterranean ground, with a small share of water. Four towns, five pre-placed heroes, twelve mines and a seer hut are spread across the map, along with a wandering Red Dragon, Lizardman and Wyvern dwellings, and an Orb of Driving Rain. Six timed events add pressure to the campaign.

Author's description

For years the defenders of Garathor have held out against the Lizardmen forces. Now you have been assigned to the defence and you have plans to turn the tide.

Version:RoE
Size:S (36×36 tiles)
Difficulty:Normal
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:4.94%
Victory condition:Defeat all enemies
Loss condition:Lose a specific hero — at (22, 35, surface)

Terrain (both levels)

Swamp45.3%
Grass23.7%
Subterranean23.5%
Water7.6%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Liberation of Garathor
UndergroundUnderground minimap of Liberation of Garathor

On the map

Towns & Settlements

  • Fortress(Blue) × 3
  • Castle(Red) × 1

Heroes

5 placed heroes on map

Wandering Monsters

Creature Dwellings

Artifacts

Map Objects & Structures

Mine12Learning Stone7Subterranean Gate6Garden of Revelation4Flotsam4Mercenary Camp3Star Axis3Idol of Fortune3Magic Well2Marletto Tower2Sign2Sea Chest2Border Guard1Treasure Chest1Water Wheel1Trading Post1School of Magic1Boat1Altar of Sacrifice1Witch Hut1Seer Hut1Campfire1Keymaster's Tent1