If you don't reach you're late — SoD
Overview
Written from the facts in this map's file
This Impossible-difficulty map uses a large 108 by 108 grid with an underground level, mostly grass and rock with a small share of subterranean ground. Four players start, but only one can be human, and Blue, Tan and Green are computer-controlled. Each faction is random, and there are no teams. The premise is a continent split among four clans, with one town at the center that none of them will give up, and the first clan to take it will rule it. Victory requires capturing that specific town, and a player is defeated by losing all towns and heroes. The map includes five towns, 53 mines, and 32 monoliths and portals, plus wandering stacks such as Azure Dragons, Enchanters and Champions.
Author's description
| Version: | SoD |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Impossible |
| Players: | 1 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Victory condition: | Capture a specific town — at (51, 52, surface) (AI can win this way too) |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
- Random(Neutral) × 1
Heroes
4 placed heroes on map
Wandering Monsters
- Enchanter3 stacks
- Champion2 stacks
- Azure Dragon1 stack
- Storm Elemental1 stack
- Energy Elemental1 stack
- Magma Elemental1 stack
- Royal Griffin1 stack
- Peasant1 stack
- Rogue1 stack
Random Monsters
- Level 112 monsters
- Level 23 monsters
- Level 37 monsters
- Level 410 monsters
- Level 512 monsters
- Level 622 monsters
- Level 712 monsters
Artifacts
- Endless Sack of Gold(1 in rewards)