Hell's Gate — RoE
Overview
Written from the facts in this map's file
Hell's Gate is a medium 72 by 72 map for three players, with no underground level and no computer-only colors, so all three seats can be human. Red plays Inferno, Blue plays Castle, and Green receives a random faction. There are no fixed teams, and the goal is to defeat every enemy, while a player is eliminated once all of their towns and heroes are lost. Lava covers about 14 percent of the land, with dirt, grass, and sand making up most of the rest, and water takes up roughly 13 percent. The map holds seven towns, 17 mines, and 10 randomly placed artifacts, along with 56 random monster stacks. Wandering Wraiths, Royal Griffins, and Gnoll Marauders roam the land, and dwellings offer Imps, Hell Hounds, Ogres, and Fire Elementals.
Author's description
| Version: | RoE |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 3 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 13.37% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Castle(Blue) × 1
- Random(Green) × 1
- Inferno(Red) × 1
- Random(Neutral) × 4
Wandering Monsters
- Wraith1 stack
- Royal Griffin1 stack
- Gnoll Marauder1 stack
Random Monsters
- Level 07 monsters
- Level 18 monsters
- Level 214 monsters
- Level 311 monsters
- Level 410 monsters
- Level 55 monsters
- Level 61 monster
Creature Dwellings
Scrolls & Random Relics
- Random artifacts10