Good and Evil — HotA 1.8.0
Overview
Written from the facts in this map's file
Good and Evil is a small two-player map of 36 by 36 tiles with an underground level, set at Normal difficulty and built for Horn of the Abyss 1.8.0 or later. The author describes it simply as a war between Good and Evil, pitting a Castle player in red against an Inferno player in blue, with no teams. Lava covers about 38 percent of the surface, rock about 33 percent and grass the rest. Victory comes from eliminating every enemy, and a player loses once all of their towns and heroes are gone. Wandering monsters include Archangels, Arch Devils and Dread Knights, and an Angel dwelling is present. Players will find eight mines, two Seer huts, two creature banks, a Grail, and artifacts such as the Titan's Gladius and the Endless Purse of Gold.
Author's description
| Version: | HotA 1.8.0 |
|---|---|
| Size: | S (36×36 tiles) |
| Difficulty: | Normal |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Inferno(Blue) × 1
- Castle(Red) × 1
- Castle(Neutral) × 1
- Inferno(Neutral) × 1
Heroes
2 placed heroes on map
Wandering Monsters
- Skeleton Warrior2 stacks
- Vampire2 stacks
- Marksman1 stack
- Griffin1 stack
- Archangel1 stack
- Arch Devil1 stack
- Dread Knight1 stack
- Devil1 stack
- Efreet1 stack
Creature Dwellings
Artifacts
- Titan's Gladius(1 placed)
- Inexhaustible Cart of Lumber(1 placed)
- Endless Purse of Gold(1 placed)
- Legs of Legion(2 placed)
- Spellbinder's Hat(1 placed)
- Shackles of War(1 placed)