Good and Evil — HotA 1.8.0

Overview

Written from the facts in this map's file

Good and Evil is a small two-player map of 36 by 36 tiles with an underground level, set at Normal difficulty and built for Horn of the Abyss 1.8.0 or later. The author describes it simply as a war between Good and Evil, pitting a Castle player in red against an Inferno player in blue, with no teams. Lava covers about 38 percent of the surface, rock about 33 percent and grass the rest. Victory comes from eliminating every enemy, and a player loses once all of their towns and heroes are gone. Wandering monsters include Archangels, Arch Devils and Dread Knights, and an Angel dwelling is present. Players will find eight mines, two Seer huts, two creature banks, a Grail, and artifacts such as the Titan's Gladius and the Endless Purse of Gold.

Author's description

The war between Good and Evil!!!

Version:HotA 1.8.0
Size:S (36×36 tiles)
Difficulty:Normal
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Lava56.5%
Grass37.5%
Sand2.8%
Rough2.2%
Dirt1.0%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Good and Evil
UndergroundUnderground minimap of Good and Evil

On the map

Towns & Settlements

  • Inferno(Blue) × 1
  • Castle(Red) × 1
  • Castle(Neutral) × 1
  • Inferno(Neutral) × 1

Heroes

2 placed heroes on map

Wandering Monsters

Creature Dwellings

Map Objects & Structures

Resource28Magic Plains17Cursed Ground17Treasure Chest9Mine8Subterranean Gate4Magic Well3Random Resource3Obelisk2Redwood Observatory2Seer Hut2Creature Bank2Sign2Garrison2Water Wheel1Swan Pond1Mystical Garden1Faerie Ring1Hill Fort1Tree of Knowledge1Stables1Trading Post1Oasis1Windmill1Pillar of Fire1Shrine of Magic Thought1Rally Flag1Warrior's Tomb1Den of Thieves1Corpse1