Goblins in the Pantry — SoD
Overview
Written from the facts in this map's file
Goblins in the Pantry is a medium-sized map measuring 72 by 72 tiles, played on the surface at Normal difficulty. Three players, each taking Stronghold, compete on it, and all three seats are human-capable, with no computer-only colors and no teams. Victory comes from flagging every creature dwelling on the map, while a player loses once all of their towns and heroes are gone. The land is mostly grass, with rough ground, snow, and water covering about a fifth of the surface. Nine towns are scattered across the terrain, and the map holds 42 random monster stacks, along with six wandering stacks of goblins and an ogre mage. Dwellings house goblins, wolf riders, orcs, and ogres. The 27 random artifacts, 25 mines, and several monoliths and portals add to the spread. The author's description frames a goblin village as the key to the region.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 3 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 17.67% |
| Victory condition: | Flag all creature dwellings (AI can win this way too) |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Stronghold(Orange) × 1
- Stronghold(Purple) × 1
- Stronghold(Red) × 1
- Stronghold(Neutral) × 6
Random Monsters
- Level 19 monsters
- Level 217 monsters
- Level 36 monsters
- Level 46 monsters
- Level 63 monsters
- Level 71 monster
Creature Dwellings
Scrolls & Random Relics
- Random artifacts27