Four Realms 1.2 — AB

Overview

Written from the facts in this map's file

Four Realms 1.2 is a small 36x36 Armageddon's Blade map for four players on a single surface level, with two teams and no computer-only colors. Red plays Necropolis, Blue plays Tower, Tan plays Stronghold, and Teal plays Fortress. The terrain is split fairly evenly among swamp, dirt, snow, and rough ground, with no water. The author's description frames the story as a betrayal: a player who has lived in peace with three neighbors discovers they kept quiet about the Conflux and sets out to drive them off. Victory requires defeating all enemies, and a player loses when every town and hero is gone. The map holds four towns, 28 mines, three timed events, and a scattering of wandering monster stacks, including peasants, boars, trolls, mummies, and sharpshooters.

Author's description

After living in peace for decades your three neighbours 'forgot' to warn you about the Conflux. You vow to take these pests out and take back what is rightfully yours. And while you're at it, you decide you will teach those treacherous allies a lesson they will not forget.

Version:AB
Size:S (36×36 tiles)
Difficulty:Normal
Players:4 human / 4 total
Alliances:Yes (2 teams)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Swamp25.1%
Dirt24.2%
Snow23.8%
Rough23.1%
Grass2.5%
Lava0.7%
Subterranean0.5%
SurfaceSurface minimap of Four Realms 1.2
0

On the map

Towns & Settlements

  • Tower(Blue) × 1
  • Necropolis(Red) × 1
  • Stronghold(Tan) × 1
  • Fortress(Teal) × 1

Wandering Monsters

Map Objects & Structures

Resource42Mine28Treasure Chest8Learning Stone4Star Axis4Windmill4Garrison2Garrison (vertical)2Magic Well1