Enemy to die — RoE

Overview

Written from the facts in this map's file

Enemy to die is a small 36x36 underground map for Restoration of Erathia, rated hard and built for one human player facing a computer-controlled Blue opponent, with no teams. The human side plays Castle against Blue's Dungeon, and the goal is to defeat all enemies while losing every town and hero ends the game. The map is roughly a third lava and close to a third water, with grass and rock filling the rest. Two towns, one starting hero, and 13 mines are spread across the level. Wandering monsters include Archangels, a Black Dragon, and a Manticore, and dwellings hold Pit Fiends and Efreets. Twelve artifacts are placed on the map, and the Grail is also present. A timed event adds pressure.

Author's description

You share the land with one other inhabitant. but you don't like to share now do you? Hm Hm Hm

Version:RoE
Size:S (36×36 tiles)
Difficulty:Hard
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:29.21%
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Lava39.0%
Water35.6%
Grass23.3%
Sand2.1%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Enemy to die
UndergroundUnderground minimap of Enemy to die

On the map

Towns & Settlements

  • Dungeon(Blue) × 1
  • Castle(Red) × 1

Heroes

1 placed hero on map

Wandering Monsters

Creature Dwellings

Scrolls & Random Relics

  • Random artifacts4

Map Objects & Structures

Treasure Chest22Resource17Mine13Star Axis6Obelisk6Campfire5Corpse4Keymaster's Tent4Learning Stone3Scholar2Redwood Observatory2Shipyard2Subterranean Gate2One-way Monolith Entrance2War Machine Factory2Border Guard2One-way Monolith Exit2Tree of Knowledge2Magic Well2Sign1Library of Enlightenment1Random Resource1Seer Hut1Water Wheel1Fountain of Youth1Shrine of Magic Gesture1Mercenary Camp1Marletto Tower1Witch Hut1University1