Dungeon Keeper — SoD

Overview

Written from the facts in this map's file

This small underground map, measuring 36 by 36 and set in the Shadow of Death version of the game, pits a computer-controlled Dungeon player in tan against a Fortress player in green, with one human seat available and no team arrangements. Water covers roughly a third of the terrain, with rock and subterranean ground making up much of the rest. The stated goal is to carry the Armor of Wonder to a designated place, while a player loses if a particular hero falls. Eight mines, two seer huts, and four monoliths and portals are scattered across the map, and wandering stacks of creatures such as Wyverns, Trolls, and Gold Golems guard the way. Boots of Speed and a Pendant of Courage are among the artifacts on the map. The difficulty is set to Impossible, and heroes are capped at level 11.

Author's description

You should find the Armor of Wonder

Version:SoD
Size:S (36×36 tiles)
Difficulty:Impossible
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:35.03%
Victory condition:Transport a specific artifact — artifact #31 to (7, 5, surface) (or the standard win also counts)
Loss condition:Lose a specific hero — at (7, 6, surface)
Level cap:Level 11

Terrain (both levels)

Water44.1%
Subterranean20.4%
Dirt12.6%
Swamp10.7%
Rough6.3%
Sand4.2%
Grass1.8%
Rock (the solid part of the underground) is not counted.
ⓘOriginal scenario included with game — no separate download needed.
Where to put downloaded map files »
SurfaceSurface minimap of Dungeon Keeper
UndergroundUnderground minimap of Dungeon Keeper

On the map

Towns & Settlements

  • Fortress(Green) × 1
  • Dungeon(Tan) × 1

Heroes

2 placed heroes on map

Wandering Monsters

Artifacts

Map Objects & Structures

Resource10Mine8Treasure Chest8Two-way Monolith4Eye of the Magi4Favorable Winds3Subterranean Gate2Pandoras Box2Seer Hut2Shipyard1Keymaster's Tent1Magic Well1Mystical Garden1Magic Spring1Hut of the Magi1Border Guard1War Machine Factory1