Desert jazz — SoD
Overview
Written from the facts in this map's file
Desert jazz is a medium 72 by 72 Shadow of Death map for five players, with four seats open to humans and the Red player controlled by the computer. Its terrain is mostly rough ground with some sand and no water, and it has no underground level. The map has no fixed teams. Red plays Fortress, and the other four players use Stronghold. Victory requires defeating one specific hero, and the game is lost if the timer runs out on day 112. Seven towns, 18 mines, and six creature banks are spread across the land. Wandering Wolf Riders, Greater Basilisks, and Wyvern Monarchs roam the map, and placed artifacts include the Dragon Scale Shield and the Red Dragon Flame Tongue. The author describes the desert as a warm setting well suited to jazz.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Impossible |
| Players: | 4 human / 5 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Victory condition: | Defeat a specific hero — at (33, 39, surface) |
| Loss condition: | Time expires — 112 days |
Terrain

On the map
Towns & Settlements
- Stronghold(Green) × 1
- Stronghold(Orange) × 1
- Stronghold(Purple) × 1
- Stronghold(Red) × 1
- Stronghold(Tan) × 1
- Stronghold(Neutral) × 2
Heroes
1 placed hero on map
Wandering Monsters
- Wolf Rider12 stacks
- Goblin8 stacks
- Battle Dwarf4 stacks
- Orc3 stacks
- Greater Basilisk2 stacks
- Wyvern Monarch2 stacks
- Ogre2 stacks
- Roc2 stacks
- Orc Chieftain1 stack
Random Monsters
- Level 21 monster
- Level 311 monsters
- Level 47 monsters
- Level 56 monsters
- Level 68 monsters
- Level 74 monsters
Artifacts
- Spell Book(1 on heroes)
- Titan's Gladius(1 on heroes)
- Red Dragon Flame Tongue(1 placed)
- Dragon Scale Shield(1 placed)
- Equestrian's Gloves(1 placed)
Scrolls & Random Relics
- Random artifacts33