Cross of War II — RoE
Overview
Written from the facts in this map's file
Cross of War II is a medium surface map of 72 by 72 tiles for the Restoration of Erathia version, played at Normal difficulty. Four colors compete, but only one seat is open to a human, and Red, Tan, and Green belong to the computer. No teams are set. Towers hold Red and Blue, while Strongholds hold Tan and Green. In the backstory, a king who once gained the Grail now rules much of the world across old Inferno and castle lands, and one Stronghold enemy remains to be crushed. Victory means defeating all enemies, while defeat means losing every town and hero. The terrain is mostly snow, sand, and swamp, with barely any water. Expect eight towns, 28 mines, six creature banks, 65 monster stacks, and golem dwellings.
Author's description
| Version: | RoE |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 1 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 1.16% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Tower(Blue) × 2
- Stronghold(Green) × 2
- Tower(Red) × 2
- Stronghold(Tan) × 2
Heroes
2 placed heroes on map
Random Monsters
- Level 19 monsters
- Level 26 monsters
- Level 317 monsters
- Level 410 monsters
- Level 512 monsters
- Level 69 monsters
- Level 72 monsters
Creature Dwellings
Scrolls & Random Relics
- Random artifacts107