War in the Highlands — SoD
Overview
Written from the facts in this map's file
War in the Highlands is a large underground-capable map of 108 by 108 tiles, built for Shadow of Death and rated Hard. Three players compete, each able to be human, with no teams and no computer-only colors. Red, Blue and Green all start with random factions. The author describes rough ground, mountain passes and arid stretches, with the red side caught between the other two. Victory requires defeating all enemies, and a player loses by losing every town and hero. Rock covers the largest share of the terrain, followed by rough ground and dirt, with some subterranean areas. Six towns, twenty mines and fourteen creature banks are scattered across the land, along with twenty-three placed artifacts and the Grail. Wandering Gold Golems, an Ancient Behemoth and an Ogre Mage roam the map, and timed events add pressure.
Author's description
| Version: | SoD |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Hard |
| Players: | 3 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Inferno(Neutral) × 1
- Rampart(Neutral) × 1
- Stronghold(Neutral) × 1
Wandering Monsters
- Gold Golem2 stacks
- Ancient Behemoth1 stack
- Ogre Mage1 stack
Random Monsters
- Level 112 monsters
- Level 232 monsters
- Level 325 monsters
- Level 431 monsters
- Level 519 monsters
- Level 614 monsters
- Level 71 monster
Creature Dwellings
Scrolls & Random Relics
- Random artifacts23