* Universal Commander * — SoD
Overview
Written from the facts in this map's file
"Universal Commander" is a two-player medium map on a 72 by 72 tile grid, with an underground level and a Normal difficulty setting. Both players are human, and no computer-only colors are present, so the match is a head-to-head contest without teams. Each side may choose from all eight towns, including Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold and Fortress. Victory requires defeating every enemy, while a player loses by losing all towns and heroes. Rock covers about 43 percent of the terrain, with grass, dirt and water making up the rest. The map holds four towns, along with wandering Gold Golems, Titans and Black Dragons, and dwellings for Air and Water Elementals. Placed artifacts include the Centaur's Axe, Rib Cage, Shield of the Dwarven Lords and Skull Helmet, and the map also has timed events, mines, seer huts and monoliths.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 10.38% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Red) × 1
- Random(Neutral) × 2
Wandering Monsters
- Gold Golem2 stacks
- Titan2 stacks
- Black Dragon2 stacks
Random Monsters
- Level 126 monsters
- Level 221 monsters
- Level 314 monsters
- Level 412 monsters
- Level 57 monsters
- Level 62 monsters
Creature Dwellings
Artifacts
- Centaur's Axe(1 placed)
- Shield of the Dwarven Lords(1 placed)
- Skull Helmet(1 placed)
- Rib Cage(1 placed)
Scrolls & Random Relics
- Random artifacts12