True Heroes — RoE

Overview

Written from the facts in this map's file

True Heroes is an extra large 144 by 144 map for Heroes of Might and Magic III, built for the Restoration of Erathia version and including underground levels. It is set up for two players, with only one human seat and the Blue side controlled by the computer, and it is played at the Impossible difficulty with no teams. Red fields the Castle faction and Blue fields Inferno. Rock covers about 47 percent of the terrain and water about 39 percent, with a little sand. The map holds five towns, two starting heroes, a number of wandering monster stacks led by Archangels, Cyclops Kings and Behemoths, one mine, one Seer Hut, a Vial of Lifeblood, and 48 monoliths and portals. Victory requires defeating all enemies, while a player loses by losing all towns and heroes. The author's short description asks whether the reader is fit to be a hero.

Author's description

Do you have what it takes to be a hero?

Version:RoE
Size:XL (144×144 tiles)
Difficulty:Impossible
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:38.94%
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Water74.0%
Sand9.7%
Subterranean5.1%
Snow3.4%
Grass3.2%
Dirt2.8%
Lava1.8%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of True Heroes
UndergroundUnderground minimap of True Heroes

On the map

Towns & Settlements

  • Inferno(Blue) × 1
  • Castle(Red) × 1
  • Castle(Neutral) × 1
  • Rampart(Neutral) × 1
  • Tower(Neutral) × 1

Heroes

2 placed heroes on map

Wandering Monsters

Creature Dwellings

Artifacts

Scrolls & Random Relics

  • Spell scrolls2

Map Objects & Structures

Two-way Monolith44Magic Well20Subterranean Gate8Treasure Chest4Sign3One-way Monolith Entrance2One-way Monolith Exit2Boat1Campfire1Mine1Seer Hut1