Teleporing Trouble — AB
Overview
Written from the facts in this map's file
Teleporing Trouble is a single-player medium map of 72 by 72 tiles on the surface, rated hard, set for Armageddon's Blade. The author's description casts the player as a commander whose squadron was meant to reach Auir but instead landed on the outskirts of Erathia after a teleport went wrong. The map is almost entirely grass, with a small share of water. The player controls the Rampart faction, and the scenario has no teams. Victory requires capturing a specific town, while the player loses if a particular hero falls. The map holds 13 towns, 18 mines, a Grail, and five placed artifacts, along with a Sharpshooter and an Enchanter as wandering stacks, six creature banks, and four monoliths or portals.
Author's description
| Version: | AB |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Hard |
| Players: | 1 human / 1 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 2.66% |
| Victory condition: | Capture a specific town — at (2, 66, surface) |
| Loss condition: | Lose a specific hero — at (35, 31, surface) |
Terrain

On the map
Towns & Settlements
- Castle(Neutral) × 4
- Conflux(Neutral) × 3
- Rampart(Neutral) × 3
- Random(Neutral) × 1
- Tower(Neutral) × 2
Heroes
2 placed heroes on map
Wandering Monsters
- Sharpshooter1 stack
- Enchanter1 stack
Random Monsters
- Level 023 monsters
- Level 11 monster
- Level 21 monster
Artifacts
- Bowstring of the Unicorn's Mane(1 in rewards)
- Golden Bow(1 on heroes)
Scrolls & Random Relics
- Random artifacts5