Seven Circles — WoG

Overview

Written from the facts in this map's file

Seven Circles is a small underground map for two players, with only one human player allowed, so the other side is controlled by the computer. The Necropolis player faces a Castle and Rampart computer opponent, and there are no teams. The win condition is to defeat all enemies, and the game is lost if the timer runs out after 112 days. Rock and rough terrain cover nearly the whole 36 by 36 surface, and the map has no water. Two towns, one starting hero, four mines, and three seer huts are spread across the level, along with guarded creature banks, a number of wandering stacks such as a Red Dragon, a Minotaur, and a Medusa Queen, and a dozen-odd placed artifacts. Thirteen timed events add pressure throughout play.

Author's description

The undead have discovered a magic scroll that reveals the existance of Seven Circles of ultimate knowledge. Solve the ancient riddle before the angels and humans banish you from these lands. v. 1.0 by Vlaad 2005

Version:WoG
Size:S (36×36 tiles)
Difficulty:Normal
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Victory condition:Defeat all enemies
Loss condition:Time expires — 112 days

Terrain (both levels)

Rough80.4%
Subterranean8.4%
Lava8.0%
Grass3.3%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Seven Circles
UndergroundUnderground minimap of Seven Circles

On the map

Towns & Settlements

  • Castle(Blue) × 1
  • Necropolis(Red) × 1

Heroes

1 placed hero on map

Wandering Monsters

Creature Dwellings

Map Objects & Structures

Treasure Chest7Mine4Subterranean Gate4Creature Bank3Seer Hut3Campfire3Resource3Obelisk2Pyramid2Magic Well1Windmill1Sign1Arena1Library of Enlightenment1Crypt1Wagon1Den of Thieves1Shrine of Magic Thought1Scholar1Fountain of Youth1Tree of Knowledge1Garden of Revelation1Keymaster's Tent1Border Gate1Magic Spring1Mercenary Camp1School of Magic1Rally Flag1Temple1Star Axis1