River Wild — WoG
Overview
Written from the facts in this map's file
River Wild is a large underground map measuring 108 by 108 tiles, built for eight players who can all be human. Each player begins with a random faction, and there are no teams, so the match is a free-for-all. The scenario centers on the Twin Rivers of Nacene, a resource-rich region that every warlord wants to control. Victory requires defeating all enemies, while a player loses once all of their towns and heroes are gone. The land is mostly grass, with water covering about nine percent of the surface. Across the map, players will find 16 towns, 160 mines, 16 seer huts, and 16 creature banks, along with 24 randomly placed artifacts. Wandering Satyrs and Water Elementals roam the terrain, and two monoliths or portals help with movement. Timed events add further pressure during play.
Author's description
| Version: | WoG |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Normal |
| Players: | 8 human / 8 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 9.31% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Random(Blue) × 2
- Random(Green) × 2
- Random(Orange) × 2
- Random(Pink) × 2
- Random(Purple) × 2
- Random(Red) × 2
- Random(Tan) × 2
- Random(Teal) × 2
Wandering Monsters
- Satyr8 stacks
- Water Elemental8 stacks
Random Monsters
- Level 04 monsters
- Level 14 monsters
- Level 282 monsters
- Level 330 monsters
- Level 410 monsters
- Level 510 monsters
- Level 610 monsters
Creature Dwellings
Scrolls & Random Relics
- Random artifacts24