Rim — SoD
Overview
Written from the facts in this map's file
Rim is a two-player medium map set on a 72 by 72 surface with no underground level, played on Normal difficulty and built for two human players with no computer-only colors and no teams. Water covers most of the map at roughly 72 percent, with grass and lava making up the rest, so movement will often depend on boats and the land is split into scattered pieces. Both players start with random factions. The victory condition is to build a Grail structure, and a player loses by losing all towns and heroes. The map holds three towns, two starting heroes, and a Grail, along with wandering Naga, Familiar, War Unicorn, and Nomad stacks, roughly 45 random monster stacks, 40 random artifacts, 14 mines, 6 creature banks, and 11 monoliths and portals. Four timed events are also scheduled.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 72.40% |
| Victory condition: | Build a Grail structure — at (36, 33, surface) (or the standard win also counts, AI can win this way too) |
| Loss condition: | Lose all towns and heroes |
Terrain

On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Red) × 1
- Random(Neutral) × 1
Heroes
2 placed heroes on map
Wandering Monsters
- Naga2 stacks
- Familiar2 stacks
- War Unicorn1 stack
- Nomad1 stack
Random Monsters
- Level 18 monsters
- Level 212 monsters
- Level 311 monsters
- Level 46 monsters
- Level 54 monsters
- Level 64 monsters
Scrolls & Random Relics
- Random artifacts40