{Prison of Inferno --- 炼狱} — SoD

Overview

Written from the facts in this map's file

Prison of Inferno is an Extra Large surface map of 144 by 144 tiles for Shadow of Death, played on Impossible difficulty. Two players are placed, but only one can be human, and the Blue Tower player is computer-controlled. The Red player gets a random faction, and there are no teams. Terrain is mostly dirt, sand, rough and rock, with no water. Victory comes from upgrading a specific town, and the game is lost if time runs out after two days. The map holds 21 towns, 17 heroes, six seer huts, and twelve quest guards, plus a wandering Enchanter stack, a Pendant of Negativity, and the Grail. The author's description leans on fire imagery.

Author's description

{楼台上下火照火,车马往来人看人。} {却缘火是秦人火。只与焚书一样红。}

Version:SoD
Size:XL (144×144 tiles)
Difficulty:Impossible
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Upgrade a specific town — at (66, 5, surface), hall level 2, castle level 2 (or the standard win also counts, AI can win this way too)
Loss condition:Time expires — 2 days

Terrain

Dirt39.6%
Sand27.0%
Rough15.5%
Rock5.8%
Subterranean5.0%
Lava3.3%
Snow3.1%
Swamp0.5%
Grass0.0%
SurfaceSurface minimap of {Prison of Inferno --- 炼狱}
0

On the map

Towns & Settlements

  • Castle(Red) × 1
  • Inferno(Red) × 18
  • Necropolis(Red) × 1
  • Random(Red) × 1

Heroes

17 placed heroes on map

Wandering Monsters

Artifacts

Scrolls & Random Relics

  • Spell scrolls1

Map Objects & Structures

Fiery Fields3856Quest Guard12Seer Hut6Eye of the Magi3Hut of the Magi2Obelisk1Pillar of Fire1Clover Field1Cursed Ground (2)1Lucid Pools1Evil Fog1Holy Grounds1Magic Plains (2)1Star Axis1