Marsh — HotA 1.3.0+
Overview
Written from the facts in this map's file
Marsh is a medium 72 by 72 surface map for four players, all of whom can be human, with no teams and no computer-only colors. Every player starts with a random faction, and the victory condition is to defeat all enemies, while a player loses once all of their towns and heroes are gone. The terrain is mostly swamp, with dirt roads making up a good part of the rest and water covering about a fifth of the land. The author's note suggests that the marked roads are the safer route, while those who venture into the dark thickets may find greater riches and strength. Expect 86 wandering monster stacks, 23 mines, 13 creature banks, 8 towns, and 30 randomly placed artifacts, along with two timed events.
Author's description
| Version: | HotA 1.3.0+ |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 4 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 22.13% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain
Swamp52.9%
Dirt24.9%
Water22.1%
Original scenario included with game — no separate download needed.
Where to put downloaded map files »Surface
0
On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
- Random(Neutral) × 4
Random Monsters
- Level 114 monsters
- Level 214 monsters
- Level 323 monsters
- Level 420 monsters
- Level 56 monsters
- Level 64 monsters
- Level 75 monsters
Scrolls & Random Relics
- Random artifacts30