Битва Света и Тьмы — WoG
Overview
Written from the facts in this map's file
Battle of Light and Darkness is a two-player map for In the Wake of Gods, played on a small 36 by 36 underground level with an Impossible difficulty setting. Its terrain is half snow and half lava, and it pits a Castle player in blue against an Inferno player in red, with no teams and no computer-controlled colors. The author's description presents both sides gathering armies for one decisive clash, with only one left standing. Victory requires defeating every enemy, and a player loses by losing all towns and heroes. The map holds six towns, 39 mines, two creature banks and four timed events. Griffins roam in the greatest numbers, joined by royal griffins, halberdiers and skeletons, while dwellings offer archers, monks, gog and hell hounds.
Author's description
| Version: | WoG |
|---|---|
| Size: | S (36×36 tiles) |
| Difficulty: | Impossible |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Castle(Blue) × 3
- Inferno(Red) × 3
Wandering Monsters
- Griffin17 stacks
- Halberdier10 stacks
- Royal Griffin6 stacks
- Pikeman5 stacks
- Dendroid Guard4 stacks
- Skeleton4 stacks
- Skeleton Warrior3 stacks
- Magic Elemental2 stacks
- Magma Elemental2 stacks
- Hell Hound1 stack
- Swordsman1 stack