Элексир жизни — SoD

Overview

Written from the facts in this map's file

Elixir of Life is a small single-player map on a 36 by 36 grid with an underground level, played on Normal difficulty in Shadow of Death. The hero must find a healing elixir and carry it back home, since only this can halt a plague that has spread for about a month. The lone player leads the Inferno faction, and no teams are used. Nearly half the map is water, with swamp and grass covering much of the rest. Five towns, seven mines, three seer huts, and six creature banks are spread across the land, and wandering Wyvern Monarchs and Hydras roam the terrain. Victory requires transporting a specific artifact, while losing all towns and heroes ends the game.

Author's description

Раздобыть элексир жизни и доставить его домой -- только так можно остановить начавшийся месяц назад мор.

Version:SoD
Size:S (36×36 tiles)
Difficulty:Normal
Players:1 human / 1 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:45.56%
Victory condition:Transport a specific artifact — artifact #131 to (3, 3, surface) (or the standard win also counts)
Loss condition:Lose all towns and heroes

Terrain (both levels)

Water45.6%
Swamp19.1%
Grass12.5%
Subterranean7.4%
Rough5.9%
Lava5.9%
Dirt3.6%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Элексир жизни
UndergroundUnderground minimap of Элексир жизни

On the map

Towns & Settlements

  • Inferno(Red) × 1
  • Fortress(Neutral) × 2
  • Inferno(Neutral) × 1
  • Stronghold(Neutral) × 1

Heroes

1 placed hero on map

Wandering Monsters

Map Objects & Structures

Resource60Treasure Chest9Shipwreck8Mine7Creature Bank6Clover Field5Fiery Fields5Whirlpool4Favorable Winds4Sea Chest4Flotsam4Seer Hut3Witch Hut3Shipyard3Corpse2Magic Well2Mercenary Camp2Subterranean Gate2Rocklands2Tavern2Random Resource2Derelict Ship2Wagon1Shrine of Magic Incantation1Star Axis1Oasis1Watering Hole1Scholar1Garrison (vertical)1School of Magic1