Пещера зла — SoD
Overview
Written from the facts in this map's file
Cave of Evil is a medium underground map measuring 72 by 72 tiles, played at normal difficulty for up to four human players, with no teams and no computer-only colors. Each of the four lords starts with a town and a hero, and the factions are assigned randomly. The map is almost entirely rock, grass, and sand, with no water. The lords are at war with one another, and the description suggests that a way to win may lie inside the cave. Victory requires defeating all enemies, while a player is eliminated after losing every town and hero. The map holds 76 wandering monster stacks, 16 random artifacts, 28 mines, 18 creature banks, and four quest guards, along with five timed events.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 4 human / 4 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)
Grass69.1%
Sand25.9%
Dirt5.1%
Rock (the solid part of the underground) is not counted.
Surface

Underground

On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
Heroes
4 placed heroes on map
Random Monsters
- Level 111 monsters
- Level 25 monsters
- Level 315 monsters
- Level 421 monsters
- Level 515 monsters
- Level 68 monsters
- Level 71 monster
Scrolls & Random Relics
- Random artifacts16