Гоблины в кладовой — SoD
Overview
Written from the facts in this map's file
Goblins in the Pantry is a medium surface map of 72 by 72 tiles for three players, each starting as Stronghold, with no teams and all three seats open to human players. Its central idea is that a goblin village controls the region, so a player must win the goblins over before the rivals do. Grass covers about 37 percent of the land, with rough ground, water and snow making up the rest. Nine towns, 25 mines, 27 random artifacts, 42 random monster stacks, five creature banks, two seer huts and six monoliths or portals fill the map. Victory requires flagging all creature dwellings, and a player loses by losing all towns and heroes. The difficulty is normal, and the map is built for Shadow of Death.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 3 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface only |
| Water %: | 17.67% |
| Victory condition: | Flag all creature dwellings (AI can win this way too) |
| Loss condition: | Lose all towns and heroes |
Terrain
Grass36.9%
Rough18.2%
Water17.7%
Snow14.1%
Swamp13.2%
Surface
0
On the map
Towns & Settlements
- Stronghold(Orange) × 1
- Stronghold(Purple) × 1
- Stronghold(Red) × 1
- Stronghold(Neutral) × 6
Random Monsters
- Level 19 monsters
- Level 217 monsters
- Level 36 monsters
- Level 46 monsters
- Level 63 monsters
- Level 71 monster
Creature Dwellings
Scrolls & Random Relics
- Random artifacts27