Magic Guild — WoG
Overview
Written from the facts in this map's file
Magic Guild is a medium underground map for In the Wake of Gods, set on a 72 by 72 field at normal difficulty. The author's description frames it as a town leader's task to restore balance between the forces of life and death after order breaks again, which means seizing control of those forces. Three players take part, with one human seat and two computer-controlled players, Tan on Necropolis and Teal on Castle, facing the human-controlled Pink on Tower. There are no teams. Victory requires defeating all enemies, and a player loses by losing all towns and heroes. Snow covers most of the land, with rock and dirt making up most of the rest and a small share of water. The map holds three towns, 57 wandering monster stacks, 23 mines, 14 creature banks, and 23 random artifacts, along with six monoliths and portals and three timed events.
Author's description
| Version: | WoG |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 1 human / 3 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 4.34% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)


On the map
Towns & Settlements
- Tower(Pink) × 1
- Necropolis(Tan) × 1
- Castle(Teal) × 1
Heroes
1 placed hero on map
Random Monsters
- Level 125 monsters
- Level 211 monsters
- Level 316 monsters
- Level 43 monsters
- Level 51 monster
- Level 61 monster
Scrolls & Random Relics
- Random artifacts23