Krest — SoD

Overview

Written from the facts in this map's file

Krest is a small Heroes of Might and Magic III map measuring 36 by 36 tiles, with an underground level included. It is built for six players, all of whom can be human, with no teams and no computer-only colors. Each player starts with a random faction, and the difficulty is set to Impossible. Victory requires defeating all enemies, and a player loses once all towns and heroes are gone. The terrain is split evenly between grass and dirt, with no water. The map holds eight towns, 35 wandering monster stacks, 16 mines, and 20 seer huts, along with 32 randomly placed artifacts. One artifact is placed by the map itself, the Pendant of Dispassion. A timed event also appears. The author left no description of the map's theme beyond a single brief line of greeting.

Author's description

Ha Ha! Mail to Spy_13@Mail.ru

Version:SoD
Size:S (36×36 tiles)
Difficulty:Impossible
Players:6 human / 6 total
Alliances:No (Free for all)
Levels:Surface and underground
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Grass50.0%
Dirt50.0%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Krest
UndergroundUnderground minimap of Krest

On the map

Towns & Settlements

  • Random(Blue) × 1
  • Random(Green) × 1
  • Random(Pink) × 2
  • Random(Red) × 1
  • Random(Tan) × 1
  • Random(Teal) × 2

Random Monsters

  • Level 23 monsters
  • Level 44 monsters
  • Level 51 monster
  • Level 615 monsters
  • Level 712 monsters

Artifacts

Scrolls & Random Relics

  • Random artifacts32

Map Objects & Structures

Treasure Chest141Random Resource70Seer Hut20Mine16Learning Stone9Subterranean Gate8School of Magic7Pandoras Box4University3Marletto Tower3Mercenary Camp3School of War3Garden of Revelation3Library of Enlightenment2Witch Hut2Resource1Idol of Fortune1Temple1