Key to Victory — RoE

Overview

Written from the facts in this map's file

Key to Victory is a small 36 by 36 underground map for two computer-controlled sides, with one human player allowed, and no teams. The Red and Blue factions are both picked at random. The story centres on two opposing forces kept apart by a tough mountain pass. Victory requires destroying every enemy, while a player loses by having no towns or heroes left. Terrain is mostly grass, with rock and subterranean ground making up the rest, and there is no water. Notable features include a Beholder wandering the map, a Hell Hound dwelling, Angel Feather Arrows placed as an artifact, the Grail, 14 mines, and a seer hut. Two timed events are also included.

Author's description

A war is about to occur and the two forces are separated only by a heavily guarded mountain pass.

Version:RoE
Size:S (36×36 tiles)
Difficulty:Easy
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Grass72.4%
Subterranean27.6%
Rock (the solid part of the underground) is not counted.
ⓘOriginal scenario included with game — no separate download needed.
Where to put downloaded map files »
SurfaceSurface minimap of Key to Victory
UndergroundUnderground minimap of Key to Victory

On the map

Towns & Settlements

  • Random(Blue) × 1
  • Random(Red) × 1

Heroes

1 placed hero on map

Wandering Monsters

Random Monsters

  • Level 13 monsters
  • Level 214 monsters
  • Level 310 monsters
  • Level 43 monsters

Creature Dwellings

Artifacts

Scrolls & Random Relics

  • Random artifacts8

Map Objects & Structures

Random Resource35Mine14Treasure Chest13Campfire10Obelisk9Resource8Subterranean Gate4Scholar3Windmill2Border Guard2Keymaster's Tent2Learning Stone2Shrine of Magic Gesture1Redwood Observatory1Seer Hut1Star Axis1Garden of Revelation1Marletto Tower1Mercenary Camp1Cartographer1Magic Well1