Isle of Conflict (allies) — RoE
Overview
Written from the facts in this map's file
Isle of Conflict (allies) is a medium 72 by 72 underground map for Restoration of Erathia, played at normal difficulty. Four lords form two teams, and all four seats can be human. Two lords favor a sea trading post, while the other two want lumber and crystal for profit, and that rivalry has become open war. Factions are random. Rock covers about 43 percent of the land, grass 22 percent, and water 15 percent. Notable features include six towns, 53 wandering monster stacks, 25 mines, four creature banks, nine monoliths and portals, and 14 random artifacts. Victory requires defeating every enemy, and a player is eliminated after losing all towns and heroes.
Author's description
| Version: | RoE |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Normal |
| Players: | 4 human / 4 total |
| Alliances: | Yes (2 teams) |
| Levels: | Surface and underground |
| Water %: | 14.65% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)
Grass39.1%
Water25.7%
Dirt20.1%
Subterranean12.3%
Swamp2.4%
Sand0.5%
Rock (the solid part of the underground) is not counted.
Surface

Underground

On the map
Towns & Settlements
- Random(Blue) × 1
- Random(Green) × 1
- Random(Red) × 1
- Random(Tan) × 1
- Random(Neutral) × 2
Random Monsters
- Level 114 monsters
- Level 227 monsters
- Level 37 monsters
- Level 44 monsters
- Level 61 monster
Scrolls & Random Relics
- Random artifacts14