Helm's Deep — HotA 1.8.0

Overview

Written from the facts in this map's file

Helm's Deep is a small 36 by 36 map for Horn of the Abyss 1.8.0 and later, played on a single surface level with no underground. It supports two players, though only one can be human, so the second side, Blue with a Stronghold, is controlled by the computer. The Red side fields a Castle. Teams are not used, and the game is set to Normal difficulty. Victory requires defeating all enemies, while a player loses once all of their towns and heroes are gone. The land is mostly grass with patches of swamp and no water. Scattered across it are two towns, four starting heroes, a dozen mines, and one creature bank, along with wandering stacks of skeletons, hobgoblins, wood elves, and other creatures. Placed artifacts include the Everflowing Crystal Cloak and the Inexhaustible Cart of Lumber.

Author's description

[Author Thess did not include a description of the map - Krypty Map Guardian]

Version:HotA 1.8.0
Size:S (36×36 tiles)
Difficulty:Normal
Players:1 human / 2 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Grass82.8%
Swamp17.2%
SurfaceSurface minimap of Helm's Deep
0

On the map

Towns & Settlements

  • Stronghold(Blue) × 1
  • Castle(Red) × 1

Heroes

4 placed heroes on map

Wandering Monsters

Creature Dwellings

Artifacts

Map Objects & Structures

Cursed Ground16Mine12Random Resource12Treasure Chest7Campfire5Resource3Magic Well2Redwood Observatory1Tree of Knowledge1Arena1Trading Post1Rally Flag1Warrior's Tomb1Creature Bank1Sign1Pandoras Box1Tavern1Garrison1Shrine of Magic Gesture1Shrine of Magic Thought1Cover of Darkness1Star Axis1Learning Stone1Idol of Fortune1University1Garden of Revelation1