Good vs Evil v.2.3 — WoG
Overview
Written from the facts in this map's file
Good vs Evil v.2.3 is a large 108 by 108 map for six players in In the Wake of Gods, played at Expert difficulty on one level. The gods give each side six months to prove itself, asking whether good or evil will win out. Two teams share the map, and all six seats can be human. Each color plays one faction: Dungeon, Castle, Stronghold, Rampart, Necropolis or Tower. Victory requires defeating all enemies, and running out of 168 days means defeat. Water covers half the map, and the map holds 17 towns, 52 mines, two creature banks and 13 random artifacts.
Author's description
| Version: | WoG |
|---|---|
| Size: | L (108×108 tiles) |
| Difficulty: | Expert |
| Players: | 6 human / 6 total |
| Alliances: | Yes (2 teams) |
| Levels: | Surface only |
| Water %: | 50.14% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Time expires — 168 days |
Terrain
Water50.1%
Grass22.5%
Dirt13.4%
Rough3.7%
Snow3.4%
Swamp3.2%
Lava2.3%
Sand1.3%
Surface
0
On the map
Towns & Settlements
- Castle(Blue) × 1
- Rampart(Green) × 1
- Necropolis(Purple) × 1
- Dungeon(Red) × 1
- Stronghold(Tan) × 1
- Tower(Teal) × 1
- Random(Neutral) × 11
Random Monsters
- Level 110 monsters
- Level 210 monsters
- Level 34 monsters
- Level 42 monsters
- Level 51 monster
- Level 61 monster
Creature Dwellings
Scrolls & Random Relics
- Random artifacts13