DUEL 1.0 — SoD
Overview
Written from the facts in this map's file
DUEL 1.0 is a two-player map for Shadow of Death, intended as a head-to-head contest. It is medium sized at 72 by 72 and includes an underground level, with rock, water, grass, and subterranean ground covering most of its area. Both players are human, there are no teams, and each side receives a random faction. Victory requires defeating every enemy, and a player loses by losing all towns and heroes. Difficulty is set to Impossible. The map holds six towns and four starting heroes, along with 163 random monster stacks, two wandering Hydra stacks, 16 creature banks, 23 mines, 39 random artifacts, and six monoliths and portals.
Author's description
| Version: | SoD |
|---|---|
| Size: | M (72×72 tiles) |
| Difficulty: | Impossible |
| Players: | 2 human / 2 total |
| Alliances: | No (Free for all) |
| Levels: | Surface and underground |
| Water %: | 28.44% |
| Victory condition: | Defeat all enemies |
| Loss condition: | Lose all towns and heroes |
Terrain (both levels)
Water43.3%
Grass32.8%
Subterranean23.8%
Rock (the solid part of the underground) is not counted.
Surface

Underground

On the map
Towns & Settlements
- Random(Green) × 1
- Random(Purple) × 1
- Random(Neutral) × 4
Heroes
4 placed heroes on map
Wandering Monsters
- Hydra2 stacks
Random Monsters
- Level 13 monsters
- Level 256 monsters
- Level 351 monsters
- Level 414 monsters
- Level 517 monsters
- Level 620 monsters
- Level 72 monsters
Artifacts
- Spell Book(1 on heroes)
- Mystic Orb of Mana(1 on heroes)
- Endless Purse of Gold(1 in rewards)
Scrolls & Random Relics
- Random artifacts39