Desert Strike (Roy's Map 2) — RoE

Overview

Written from the facts in this map's file

Desert Strike (Roy's Map 2) is a small 36 by 36 map for two players, both human, with no teams and no underground level. Set almost entirely in sand, with a little rough ground and some swamp, it pits a Red player against a Blue player, each starting with a random faction. The aim is to defeat every enemy, and a player loses once all their towns and heroes are gone. The author's note describes a head-to-head duel in which only one hero can survive. The map holds two towns, two starting heroes, thirteen mines, and four placed artifacts, including the Blackshard of the Dead Knight and the Shackles of War, plus one timed event.

Author's description

Two enemies. They hate each other. Select one and kick off the other dude from the map. There can be only one hero. Deathmatchmap by Roy/SAC

Version:RoE
Size:S (36×36 tiles)
Difficulty:Normal
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface only
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Sand82.3%
Rough8.2%
Swamp5.8%
Grass3.7%
SurfaceSurface minimap of Desert Strike (Roy's Map 2)
0

On the map

Towns & Settlements

  • Random(Blue) × 1
  • Random(Red) × 1

Heroes

2 placed heroes on map

Map Objects & Structures

Mine13Resource7Learning Stone5Campfire3Corpse2Windmill2Oasis2Treasure Chest2Redwood Observatory2Magic Well1Watering Hole1Marletto Tower1Garden of Revelation1Star Axis1Mercenary Camp1Sign1