Darkness of a Necromancer — RoE

Overview

Written from the facts in this map's file

Darkness of a Necromancer is a medium 72 by 72 surface map for Restoration of Erathia, set as the darkness closes in and undead forces dwindle. The few necromancers left in the land are in turmoil, worrying about how the darkness will end. Four players compete, with Red and Blue on Castle, Tan on Stronghold, and Green on Necropolis, but only one seat is human, so the rest are computer-run. There are no teams. Water covers 56 percent of the terrain. Victory requires defeating all enemies, and a player loses after losing every town and hero. The map holds five towns, 25 mines, six monoliths and portals, and wandering monsters such as a Genie and an Obsidian Gargoyle.

Author's description

The Darkness is falling... The undead legion is each time smallest... There are few Necromancers in the country: Alzealbalthea, and they're living now in the total Chaos, worrying about the final of the Darkness on the region.

Version:RoE
Size:M (72×72 tiles)
Difficulty:Normal
Players:1 human / 4 total
Alliances:No (Free for all)
Levels:Surface only
Water %:55.65%
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain

Water55.7%
Grass30.9%
Sand7.5%
Dirt5.9%
SurfaceSurface minimap of Darkness of a Necromancer
0

On the map

Towns & Settlements

  • Castle(Blue) × 1
  • Necropolis(Green) × 1
  • Castle(Red) × 1
  • Stronghold(Tan) × 1
  • Rampart(Neutral) × 1

Heroes

1 placed hero on map

Wandering Monsters

Scrolls & Random Relics

  • Spell scrolls1

Map Objects & Structures

Treasure Chest30Flotsam26Mine25Random Resource24Resource19Shipwreck12Campfire9Obelisk5Sign5Shipwreck Survivor5Derelict Ship5Sea Chest4Seer Hut3Lighthouse3Learning Stone3Star Axis3Shipyard3Buoy3Two-way Monolith2Water Wheel2Swan Pond2Scholar2Witch Hut2Magic Well2Garrison2Rally Flag2Garden of Revelation2Creature Bank2Corpse2Eye of the Magi2