Border Conflict — RoE

Overview

Written from the facts in this map's file

Border Conflict is a small two-player map of 36 by 36 tiles with an underground level. Blue plays as Castle and Tan plays as Stronghold, and both sides are human-controlled, with no teams and no computer-only colors. The difficulty is rated easy. Victory requires defeating all enemies, and a player loses by losing all towns and heroes. Rock covers about a third of the terrain, with grass, sand and dirt making up most of the rest, and water covers roughly seven percent. The scenario has four towns, seven mines and three timed events. Wandering monsters include goblins, wolf riders, centaurs, harpies, troglodytes, orcs, an ogre mage and a cyclops, while placed artifacts include the Ogre's Club of Havoc, the Shield of the Dwarven Lords and the Tunic of the Cyclops King.

Author's description

At the border to the lands of the Greenskins Erathian soldiers has established an outpost. Many years of peace have passed but now Goblins have started to attack the population and large number of Greenskins has been seen gathering near Blackrock. Why are they attacking? By The_Avatar

Version:RoE
Size:S (36×36 tiles)
Difficulty:Easy
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:6.91%
Victory condition:Defeat all enemies
Loss condition:Lose all towns and heroes

Terrain (both levels)

Grass34.4%
Sand32.2%
Dirt22.7%
Water10.7%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of Border Conflict
UndergroundUnderground minimap of Border Conflict

On the map

Towns & Settlements

  • Castle(Blue) × 1
  • Stronghold(Tan) × 1
  • Dungeon(Neutral) × 1
  • Rampart(Neutral) × 1

Wandering Monsters

Map Objects & Structures

Resource16Sign9Mine7Learning Stone2Witch Hut2Treasure Chest2Subterranean Gate2School of War1Fountain of Fortune1Tree of Knowledge1Windmill1Campfire1Oasis1Marletto Tower1Wagon1Corpse1Mercenary Camp1Shrine of Magic Gesture1Pillar of Fire1