{Blood}Rush — HotA 1.8.0

Overview

Written from the facts in this map's file

BloodRush is a large 108 by 108 surface map for Horn of the Abyss, meant for Expert play with three players, only one of whom can be human, while the other two are computer-controlled. There are no teams, and each side starts with a random faction. The goal is to flag all twelve mines before the four-week time limit runs out, which also serves as the loss condition. The map is almost entirely rock, with a sliver of water. Sixteen heroes are placed across the map, along with three towns, ten creature banks, two seer huts, five quest guards, and four monoliths or portals. Wandering monsters include Archangels, Angels, Champions, Cavaliers, Zealots, Monks, Enchanters, and Troglodytes.

Author's description

Capture all the mines as quickly as possible. Time limit - 4 weeks. Recommended difficulty level: 200%. Based on the idea of the map RACE_ALPHA_5_BloodRush by aCat (2014).

Version:HotA 1.8.0
Size:L (108×108 tiles)
Difficulty:Expert
Players:1 human / 3 total
Alliances:No (Free for all)
Levels:Surface only
Water %:1.46%
Victory condition:Flag all mines
Loss condition:Time expires — 28 days
Author:Begrezen

Terrain

Rock78.5%
Sand2.9%
Grass2.8%
Snow2.8%
Swamp2.8%
Lava1.7%
Water1.5%
Dirt1.4%
Rough1.4%
Subterranean1.4%
Highlands1.4%
Wasteland1.4%
SurfaceSurface minimap of {Blood}Rush
0

On the map

Towns & Settlements

  • Random(Green) × 1
  • Random(Orange) × 1
  • Random(Purple) × 1

Heroes

16 placed heroes on map

Wandering Monsters

Artifacts

Map Objects & Structures

Resource133Campfire32HotA Visitable (2)13Mine12Learning Stone12Magic Well12Warehouse10Creature Bank10Treasure Chest9HotA Visitable6HotA Pickup5Quest Guard5Hill Fort4Two-way Monolith4School of Magic4Stables4School of War3Pillar of Fire3Tree of Knowledge3Oasis2Seer Hut2Pandoras Box1Shipwreck Survivor1Random Dwelling (by town)1Garden of Revelation1War Machine Factory1Trading Post1Star Axis1Crypt1Marletto Tower1