2012_итог — SoD

Overview

Written from the facts in this map's file

This Heroes III map is an Extra Large 144x144 underground-enabled scenario for two players, with no teams and no computer-only colors. Red plays as Tower and Blue as Castle, and the difficulty is set to Impossible. Almost the whole area is sea, about 96 percent water, so movement depends heavily on boats. The map has six towns, three starting heroes, and a range of wandering monsters from Magic Elementals to Phoenixes. Notable finds include a Grail, fifteen named artifacts such as Armageddon's Blade and the Dragon Scale Shield, and seventeen random artifacts. Victory requires capturing a specific town, while the game is lost if the timer runs out after 14 days. Timed events and seven monoliths and portals add further pressure to the play.

Author's description

Неужели, всё напрасно.

Version:SoD
Size:XL (144×144 tiles)
Difficulty:Impossible
Players:2 human / 2 total
Alliances:No (Free for all)
Levels:Surface and underground
Water %:96.35%
Victory condition:Capture a specific town — at (131, 137, underground)
Loss condition:Time expires — 14 days

Terrain (both levels)

Water96.6%
Grass2.7%
Dirt0.1%
Swamp0.1%
Snow0.1%
Sand0.1%
Rough0.1%
Subterranean0.1%
Lava0.1%
Rock (the solid part of the underground) is not counted.
SurfaceSurface minimap of 2012_итог
UndergroundUnderground minimap of 2012_итог

On the map

Towns & Settlements

  • Castle(Blue) × 1
  • Tower(Red) × 1
  • Conflux(Neutral) × 1
  • Dungeon(Neutral) × 1
  • Necropolis(Neutral) × 1
  • Stronghold(Neutral) × 1

Heroes

3 placed heroes on map

Wandering Monsters

Creature Dwellings

Scrolls & Random Relics

  • Random artifacts17

Map Objects & Structures

Lighthouse53Quest Guard14Random Resource12Garrison11Eye of the Magi10Boat9Obelisk4Scholar3One-way Monolith Exit3Whirlpool2Two-way Monolith2One-way Monolith Entrance2Tavern1Hut of the Magi1Magic Well1Magic Spring1Corpse1