HD Mod

Vortex

Random Map Generator (RMG) template layout with 9 zones (4 player starting regions) designed for 2-4 players.

Template Specifications

Template GroupHD Mod
Map SizesExtra Large
Total Players2-4
Human Players—
Total Zones9 zones (4 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Vortex Zone DiagramDeterministic graph layout of zones and guarded passages for the Vortex random map template.35,00035,00035,00035,00010,00022,00010,00022,00010,00022,00010,00022,000Z1RedZ2BlueZ3TanZ4GreenZ5TreasureZ6TreasureZ7TreasureZ8TreasureZ9Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Player Start (Red)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury14,000–18,000 (density 1); 5,000–7,500 (density 3); 340–2,000 (density 9)
Zone 2Player Start (Blue)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury14,000–18,000 (density 1); 5,000–7,500 (density 3); 340–2,000 (density 9)
Zone 3Player Start (Tan)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury14,000–18,000 (density 1); 5,000–7,500 (density 3); 340–2,000 (density 9)
Zone 4Player Start (Green)20Player: 1 castleNormal1 Wood, 1 Ore, 2 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury14,000–18,000 (density 1); 5,000–7,500 (density 3); 340–2,000 (density 9)
Zone 5Treasure4Neutral: 1 townStrong—18,000–21,000 (density 2); 6,000–9,400 (density 2); 1,500–2,000 (density 4)
Zone 6Treasure4Neutral: 1 townStrong—18,000–21,000 (density 2); 6,000–9,400 (density 2); 1,500–2,000 (density 4)
Zone 7Treasure4Neutral: 1 townStrong—18,000–21,000 (density 2); 6,000–9,400 (density 2); 1,500–2,000 (density 4)
Zone 8Treasure4Neutral: 1 townStrong—18,000–21,000 (density 2); 6,000–9,400 (density 2); 1,500–2,000 (density 4)
Zone 9Treasure15Neutral: 1 castleStrong2 Gold20,000–22,000 (density 4); 9,700–9,800 (density 6)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 935,000Normal passage—
Zone 2 ↔ Zone 935,000Normal passage—
Zone 3 ↔ Zone 935,000Normal passage—
Zone 4 ↔ Zone 935,000Normal passage—
Zone 1 ↔ Zone 510,000Normal passage—
Zone 2 ↔ Zone 522,000Normal passage—
Zone 2 ↔ Zone 610,000Normal passage—
Zone 3 ↔ Zone 622,000Normal passage—
Zone 3 ↔ Zone 710,000Normal passage—
Zone 4 ↔ Zone 722,000Normal passage—
Zone 4 ↔ Zone 810,000Normal passage—
Zone 1 ↔ Zone 822,000Normal passage—