HD Mod

Triad L

Random Map Generator (RMG) template layout with 13 zones (3 player starting regions) designed for 2-3 players.

Template Specifications

Template GroupHD Mod
Map SizesLarge
Total Players2-3
Human Players—
Total Zones13 zones (3 player)

Zone Connection Diagram

Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).

Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Triad L Zone DiagramDeterministic graph layout of zones and guarded passages for the Triad L random map template.9,0009,0005,0005,0005,0009,0009,0005,0005,0005,0009,0009,0005,0005,0005,00010,00010,00010,00020,00020,00020,000Z1TreasureZ2TreasureZ3TreasureZ4RedZ5TreasureZ6TreasureZ7BlueZ8TreasureZ9TreasureZ10TanZ11TreasureZ12TreasureZ13Treasure

Zone Details

ZoneTypeSizeTownsMonstersMinesTreasure Tiers
Zone 1Treasure12Neutral: 1 castleStrong1 Gold8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4)
Zone 2Treasure12Neutral: 1 castleStrong1 Gold8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4)
Zone 3Treasure12Neutral: 1 castleStrong1 Gold8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4)
Zone 4Player Start (Red)12Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12)
Zone 5Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 6Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 7Player Start (Blue)12Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12)
Zone 8Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 9Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 10Player Start (Tan)12Player: 1 castleNormal1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12)
Zone 11Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 12Treasure10Neutral: 1 townStrong—6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5)
Zone 13Treasure25Neutral: 1 castleStrong4 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury6,000–40,000 (density 8); 9,000–9,500 (density 8); 2,500–3,000 (density 4)

Connections & Guard Strengths

PassageGuard StrengthPassage TypeRoad
Zone 1 ↔ Zone 59,000Normal passage—
Zone 3 ↔ Zone 69,000Normal passage—
Zone 4 ↔ Zone 55,000Normal passage—
Zone 4 ↔ Zone 65,000Normal passage—
Zone 5 ↔ Zone 65,000Normal passage—
Zone 1 ↔ Zone 89,000Normal passage—
Zone 2 ↔ Zone 99,000Normal passage—
Zone 7 ↔ Zone 85,000Normal passage—
Zone 7 ↔ Zone 95,000Normal passage—
Zone 8 ↔ Zone 95,000Normal passage—
Zone 2 ↔ Zone 129,000Normal passage—
Zone 3 ↔ Zone 119,000Normal passage—
Zone 10 ↔ Zone 115,000Normal passage—
Zone 10 ↔ Zone 125,000Normal passage—
Zone 11 ↔ Zone 125,000Normal passage—
Zone 1 ↔ Zone 210,000Normal passage—
Zone 2 ↔ Zone 310,000Normal passage—
Zone 1 ↔ Zone 310,000Normal passage—
Zone 1 ↔ Zone 1320,000Normal passage—
Zone 2 ↔ Zone 1320,000Normal passage—
Zone 3 ↔ Zone 1320,000Normal passage—