HD Mod
Triad L
Random Map Generator (RMG) template layout with 13 zones (3 player starting regions) designed for 2-3 players.
Template Specifications
Template GroupHD Mod
Map SizesLarge
Total Players2-3
Human Players—
Total Zones13 zones (3 player)
Zone Connection Diagram
Deterministic topological diagram: outer ring displays player starting zones with faction banner colours; inner regions show connector junctions and treasure zones. Circle sizes are proportional to zone territory area. Line badges indicate monster guard strengths; dashed lines denote non-normal passages (portals, wide borders, or fictive connections).
Player Start
Treasure Zone
Junction / Neutral
Normal Passage
Special Passage (Portal / Wide)
Zone Details
| Zone | Type | Size | Towns | Monsters | Mines | Treasure Tiers |
|---|---|---|---|---|---|---|
| Zone 1 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4) |
| Zone 2 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4) |
| Zone 3 | Treasure | 12 | Neutral: 1 castle | Strong | 1 Gold | 8,000–9,999 (density 10); 6,000–8,000 (density 8); 800–800 (density 4) |
| Zone 4 | Player Start (Red) | 12 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12) |
| Zone 5 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 6 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 7 | Player Start (Blue) | 12 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12) |
| Zone 8 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 9 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 10 | Player Start (Tan) | 12 | Player: 1 castle | Normal | 1 Wood, 1 Ore, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 4,500–6,000 (density 1); 3,500–4,500 (density 4); 1,200–2,000 (density 12) |
| Zone 11 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 12 | Treasure | 10 | Neutral: 1 town | Strong | — | 6,000–7,999 (density 6); 4,000–6,000 (density 8); 1,200–2,000 (density 5) |
| Zone 13 | Treasure | 25 | Neutral: 1 castle | Strong | 4 Gold, 1 Gems, 1 Crystal, 1 Sulfur, 1 Mercury | 6,000–40,000 (density 8); 9,000–9,500 (density 8); 2,500–3,000 (density 4) |
Connections & Guard Strengths
| Passage | Guard Strength | Passage Type | Road |
|---|---|---|---|
| Zone 1 ↔ Zone 5 | 9,000 | Normal passage | — |
| Zone 3 ↔ Zone 6 | 9,000 | Normal passage | — |
| Zone 4 ↔ Zone 5 | 5,000 | Normal passage | — |
| Zone 4 ↔ Zone 6 | 5,000 | Normal passage | — |
| Zone 5 ↔ Zone 6 | 5,000 | Normal passage | — |
| Zone 1 ↔ Zone 8 | 9,000 | Normal passage | — |
| Zone 2 ↔ Zone 9 | 9,000 | Normal passage | — |
| Zone 7 ↔ Zone 8 | 5,000 | Normal passage | — |
| Zone 7 ↔ Zone 9 | 5,000 | Normal passage | — |
| Zone 8 ↔ Zone 9 | 5,000 | Normal passage | — |
| Zone 2 ↔ Zone 12 | 9,000 | Normal passage | — |
| Zone 3 ↔ Zone 11 | 9,000 | Normal passage | — |
| Zone 10 ↔ Zone 11 | 5,000 | Normal passage | — |
| Zone 10 ↔ Zone 12 | 5,000 | Normal passage | — |
| Zone 11 ↔ Zone 12 | 5,000 | Normal passage | — |
| Zone 1 ↔ Zone 2 | 10,000 | Normal passage | — |
| Zone 2 ↔ Zone 3 | 10,000 | Normal passage | — |
| Zone 1 ↔ Zone 3 | 10,000 | Normal passage | — |
| Zone 1 ↔ Zone 13 | 20,000 | Normal passage | — |
| Zone 2 ↔ Zone 13 | 20,000 | Normal passage | — |
| Zone 3 ↔ Zone 13 | 20,000 | Normal passage | — |